

Orisa Nerfed Out of S-Tier in April 30th
Recent changes by Overwatch 2 developers to the game balance have directly touched upon some pivotal characters, notably impacting Orisa. A balance patch released just as April came to a close has introduced adjustments that have the potential to significantly alter the hierarchy of Season 10's most formidable heroes.
The adjustments specifically target Orisa, amongst others, and are set to modify the Damage Per Second (DPS) passive elements within the game. These changes are anticipated to bring about a fresh dynamic to Orisa's standing in the game, potentially redefining the competitive landscape as players adapt to the new environment.
Adjustments to Orisa's Abilities
Changes to Defensive Skills
- Fortification:
- Duration: Was 4.5s, now 3.5s.
- Speed: Reduction of 20% during use.
Modifications to Offensive Capabilities
- Spear Rotation:
- Cooldown: Increased from 7s to 9s.
Orisa is no longer S-tier, expect more tank diversity
With the recent adjustments to Orisa's abilities, players can anticipate seeing a wider variety of tanks in play. The hero's decreased mobility and ability to soak damage have made an overly aggressive playstyle with Orisa more susceptible to counterplay. Consequently, the prevalent „death ball“ team composition might lose its dominance.
Expected Strategic Shifts:
- Sigma and Ramattra: Increased usage due to a preference for poke-style strategies.
- Wrecking Ball and D.Va: Potential rise in dive composition frequency, leveraging Wrecking Ball's redesign and D.Va's consistent strength.
These changes are expected to influence team strategies across all levels of competition, from the upcoming Overwatch Championship Series event in Dallas to everyday ranked matches. For those eager to experience the evolving dynamics of Overwatch 2, now is the perfect time to re-engage with the game.