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CS2 Train Patch Notes

The recent update in Counter-Strike 2, dated November 13, marks the reintroduction of the beloved map, Train. With significant enhancements and alterations, the new version of Train offers a fresh experience that aims to captivate both seasoned players and newcomers.

In addition to the revamped Train map, the update encompasses a variety of other improvements. This includes adjustments to other maps, essential bug fixes, and a host of quality-of-life upgrades designed to enhance the overall gaming experience.

Train Returns Triumphantly to Counter-Strike

The iconic map, Train, has reemerged in Counter-Strike 2, marking a significant moment for long-time fans. This highly anticipated return showcases a substantially revised environment. Set in a dramatic evening landscape compounded by heavy rainfall, Train offers players a visually captivating experience. Artificial lights illuminate indoor areas, adding more depth to the setting.

Key Map Changes:

  • A Site Adjustments: Heaven has been transformed and is now unavailable, while access from Ivy is solely through a newly merged single corridor.
  • B Site and Middle: Popdog has expanded from a small room with a ladder to a broad corridor, leading directly to the top of B Ramp. The removal of two trains near CT spawn results in a more spacious and open bombsite area.

The map's availability spans across Casual and Competitive modes, although it has yet to be included in the Premier bracket. Despite its absence from the current Active Duty map pool, largely because of the Shanghai Major, there are expectations for Train to become part of it post-event.

Gameplay Modes:

Mode Availability
Casual Enabled
Competitive Enabled
Premier Not Yet Available

The map’s return is a testament to Valve's dedication to enhancing player engagement through continuous updates and significant modifications.

Newly Added Community Maps and Overhaul for Overpass

In the latest update, Counter-Strike 2 introduces a series of new community maps and tweaks to existing ones. Joining the game are four distinct maps, adding variety to gameplay. Basalt and Edin have made their way into both Casual and Competitive modes. Meanwhile, Palais, which unfolds across the rooftops of Paris, and Whistle, set in a museum and featuring a steam train, are now available in the Wingman mode.

The update also brought modifications to Overpass, marking its first adjustments since being removed from Active Duty. These alterations include changes to the railing on B site and improvements to Heaven's lighting, enhancing player visibility. Though Overpass underwent these changes, its return to Active Duty isn't imminent.

Alongside these updates, the patch introduced several features like animation improvements, latency updates, and new map guides. These additions aim to enhance the game experience further.

Comprehensive CS2 November 13 Train Update Notes

Damage Forecasting

  • New configuration options for predicting damage enhance gameplay by playing sound and visual effects immediately after a hit. This feature improves responsiveness, though slight inaccuracies might occur due to factors like aim punch or unconfirmed player deaths.
  • The effects for predicted body shots and headshots are off by default, while kill animations play by default. Each can be individually controlled to suit player preferences.
  • This prediction feature remains inactive if the player's connection exhibits high latency.

Motion Enhancements

  • Players blinded by flashbangs now have updated third-person animations, reflecting visibility levels more accurately. The animation will adjust based on how severely blinded the player is, showing a hand covering their eyes when blindness is absolute.
  • Resolved an issue where characters‘ legs wouldn’t animate properly while sustaining damage.

Visual Improvements

  • Ambient occlusion is now applied to first-person character models, which helps to integrate them into the environment with better shading and depth.
  • Performance enhancements have been made to the visual effects of molotov cocktails and incendiary grenades.

Explosive Devices

  • Grenade aiming is now assisted by axis labels on reticle tick marks, making it easier to line up throws.
  • The grenade preview camera displays the outcome of a jump throw while jumping, providing players clearer throw objectives.

Tactical Guide

  • A guide for the Train map, showcasing four straightforward grenade throw strategies for Terrorists, is now accessible. To use it, players can navigate to Play → Practice and select „Load Map Guides.“
  • New command functions allow players to create, save, and load custom map guides, with files stored in a dedicated annotations directory.

Various Adjustments

  • New radar map blending options and background opacity settings have been introduced in the game settings.
  • Resolved an issue where progress from a completed Armory Pass was incorrectly displayed when activating a new pass.
  • Addressed a regression affecting Chinese text entry via Microsoft Input Methods.
  • CSTV broadcasting now supports setting a delay to times shorter than six seconds.
  • The charm description section now includes an identifier for the charm template number.

Arenas and Terrain

Train

  • The classic map Train has been reinstated to the competitive, casual, and deathmatch modes.
  • Basalt and Edin enter the competitive rotation, replacing Thera and Mills.
  • New additions Palais and Whistle become available in Wingman mode while Thera, Mills, Assembly, and Memento are removed from all gaming modes.

Ancient

  • Rectified lighting issues and gaps in player collision.
  • Problematic wall bang locations have been addressed, alongside a fixed player trap spot.

Italy

  • Enhancement efforts removed exploitative boost areas.

Mirage Overpass

  • Visual upgrades make significant improvements to the canals and B-site areas.
  • Enhanced drop mechanics in the heaven area provide a more consistent player experience.
  • Adjustments to the environment ensure smoother player navigation and clearer lines of sight, including removing distractions such as small fences and deceptive props.
  • Changes improve performance and visibility across numerous map elements, especially in complex areas like the B-site.

Shoots

  • Optimization efforts have led to performance increases in specific locations throughout the map.
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