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Overwatch 2 Season 11

The latest update to Overwatch 2 has dramatically reshaped the game with the introduction of significant changes in Season 11. Notable heroes such as D.Va, Reaper, and Illari receive powerful enhancements, while a few other characters experience essential reductions in their abilities. This season promises to bring a fresh dynamic to the constantly evolving gameplay landscape.

In addition to the individual hero adjustments, the new patch highlights extensive reworks and modifications that target both underperforming heroes and those previously deemed too strong. With these updates, players can anticipate a substantially altered meta, offering new strategies and experiences within the game.

Overwatch 2 Season 11 Hero Balance Patch Notes

D.Va (buffed)

  • Weapon spread reduced from 3.75 to 3.375 degrees.
  • Boosters: Impact damage increased from 15 to 25.

Junker Queen (buffed)

  • Jagged Blade: Now pulls tanks further.
  • Rampage: Startup time reduced from 0.75 to 0.5 seconds.

Orisa (buffed)

  • Javelin Spin: Cooldown reduced from 9 to 8 seconds.

Mei (buffed)

  • Endothermic Blaster: Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
  • Secondary fire damage increased from 75 to 85.

Reaper (buffed)

  • Hellfire Shotguns: Weapon spread reduced from 6.5 to 6 degrees.
  • Shadow Step: Cast time reduced from 1.5 to 1.2 seconds.

Symmetra (buffed)

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).
  • Photon Projector: Primary fire charge rate increased by 25%.

Illari (buffed)

  • Outburst: Damage increased from 10 to 25.
  • Healing Pylon: Healing per projectile increased from 30 to 40. Pylon healing is now only half as effective when targeting Illari.
  • Max health increased from 100 to 125.

Roadhog (nerfed)

  • Base health reduced from 650 to 600.
  • Take a Breather: Damage reduction reduced from 50% to 40%.

Cassidy (nerfed and reworked)

  • Peacekeeper: Secondary fire „Fan the Hammer“ damage reduced from 50 to 45.
  • Combat Roll: Damage reduction reduced from 75% to 50%.
  • Flashbang: Magnetic Grenade ability replaced with Flashbang. Hinders instead of stunning for 1.2 seconds, movement speed reduction increased from 30% to 50%, prevents crouching movement, deals 45 explosive damage, 12-second cooldown.
  • Deadeye: Movement speed penalty scales down over time, from 70% to 35%. Damage reduction scales down over time, from 40% to 0%.

Kiriko (nerfed)

  • Swift Step: Cooldown increased from 7 to 8 seconds.
  • Protection Suzu: No longer cleanses hard knockdown stuns.

Sojourn (adjusted)

  • Railgun: Secondary fire damage scaling reduced from 30-130 damage to 1-100 damage. Secondary fire projectile no longer requires Overclock to pierce enemy players.
  • Primary fire shots per second increased from 14 to 16.
  • Overclock: Energy charge rate increased from 100 to 120 per second.
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