

League of Legends Patch 14.12 Notes
Recent updates in League of Legends have brought significant changes with patch 14.12. This patch introduces the much-anticipated Faker skins, along with various balance adjustments to ensure fair gameplay. Champions like Skarner and Master Yi have been toned down, while neglected ones such as Ezreal and Naafiri are receiving boosts.
In addition to champion tweaks, this patch also addresses modifications in other game modes, including some noteworthy changes in Arena. These updates aim to enhance the overall player experience and maintain competitive integrity across different aspects of the game.
League of Legends Patch 14.12 Notes
Hall of Legends – Faker Event and Skins
Patch 14.12 of League of Legends includes a special event celebrating Faker, one of the most iconic players in the game's history. Players can expect unique skins commemorating Faker’s legendary status within the community. The event will also introduce various in-game challenges and rewards, providing a rich experience for fans and players alike.
Champion Changes in LoL Patch 14.12
Patch 14.12 brings a variety of adjustments to champion balance, aiming to refine gameplay and ensure fairness. Below are key changes:
- Health Regeneration Growth: Reduced from 1 to 0.5.
- Armor Growth: Increased from 4.45 to 4.8.
- Healing Adjustment: Changed from a static 18-24% to a variable 16% plus 0.9% bonus health.
- Umbral Dash Healing: No longer enhanced during World Ender by 20-36%.
- Increased Healing: Enhanced from 25-45% to 50-100%.
- Total Damage Alteration: Adjusted from a higher range to a slightly lower one with different scaling factors.
- Shuriken Flip Damage: Now deals a split damage of 30% on first hit and 70% on second hit.
- Base Attack Damage: Reduced from 55 to 52.
- Attack Speed Growth: Increased from 2.3% to 2.8%.
These updates feature detailed numerical changes meant to adjust champions‘ performance and provide balanced competition.
Item Changes in LoL Patch 14.12
Items play a crucial role in enhancing gameplay strategy. This patch introduces several noteworthy item adjustments:
- Item Recipe Adjustments: Various items now require different components, altering build paths and strategic planning.
- Attack Damage Reduction: Specific items have had their attack damage reduced to address balance issues.
- Total Gold Cost Reconfiguration: Some items have adjusted gold costs without changing their overall expense, providing smoother item acquisition curves.
These changes are designed to keep item usage fair and balanced, ensuring that no single item becomes overly dominant.
Rune Changes in LoL Patch 14.12
Runes provide additional layers of customization and strategy. Key updates in this patch include:
- Flat Gold Reduction: The flat gold provided by certain runes has been reduced from 15 to 10.
- Damage Amplification: The damage increase provided by specific runes has been adjusted from 8% to 7%.
These modifications aim to fine-tune rune effectiveness and balance their impact on gameplay.
System Changes
Patch 14.12 introduces changes to several game systems to enhance the overall player experience:
- Individual Player Bans: Each player now receives their own ban during champion select.
- Blind Bans: Bans are now blind across teams, allowing for potential duplicate bans.
- Removal of Ban Reveal Phase: The phase where bans are revealed has been eliminated.
- Pick Phase Timer Adjustment: The timer for the pick phase has been increased from 30 to 35 seconds.
- Updated Ban Display UI: The user interface for displaying bans has been updated to reflect the additional bans.
- Milestone Requirement Adjustment: Feedback has been taken into account, and the requirements for the bonus Milestone in Champion Mastery have been lowered from seven to three S-grade games.
These system changes aim to streamline gameplay and make the drafting phase more strategic and enjoyable.