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Valorant 8.11 Agent Updates

RIOT Games has announced significant updates to VALORANT's Agents in the forthcoming 8.11 patch. Several balancing adjustments are planned, specifically tailored to enhance the competitive landscape of the game.

These updates aim to prepare the player base for upcoming changes and will be fully detailed on June 11 when the patch notes are officially released.

VALORANT explain logic behind 8.11 Agent updates

The VALORANT development team has focused the 8.11 Agent updates on balancing the viability of different Duelists. Currently, Jett and Raze have a prevalent dominance in matches. In contrast, the upcoming changes aim to make Agents like Neon and Reyna more competitive. The developers hope these adjustments will diversify player choices and strategies, allowing more Duelists to be viable alternatives.

All VALORANT 8.11 Agent Updates:

ISO:

In the 8.11 patch, Iso receives several buffs aimed at improving his performance across different skill levels. These changes focus on enhancing his signature ability, making him more reliable in contested spaces and opening duels.

Double Tap (E)

  • Iso can now generate a shield after a 1-second animation, during which he cannot use his weapon.
  • A distinctive sound effect will play when the shield forms.
  • The number of charges for Double Tap is reduced from 2 to 1.
  • Iso will regain a charge if he manages to get 2 kills.
  • When his shield is broken, Iso now gets a Wall Penetration tag instead of a Heavy Penetration tag, reducing his slowdown.
  • A directional damage indicator will appear, showing the direction from which the enemy broke the shield.
  • Iso can recast Double Tap while it is active to refresh the shield's duration, utilizing refreshed charges from kills.

NEON:

Neon’s updates are aimed at enhancing her ability to engage in mobile fights. With no weapon movement error while sliding, players can adopt a more aggressive playstyle.

Fast Lane (C)

  • Fast Lane now dissipates from behind, reducing visual noise while still offering cover.
  • The wall's audio is updated to match its fading effect.
  • Wall duration is reduced from 6 seconds to 4 seconds.
  • Wall dissolution time is increased from 1 second to 2 seconds.

Sprint

  • Neon’s strafe speed is no longer reduced while sprinting.
  • Maximum sprint speed sideways increases from 6.73 meters/second to 9.11 meters/second.
  • Time to replenish full fuel reduces from 60 seconds to 20 seconds.

Slide

  • Slide charges increased from 1 to 2.
  • Weapon movement error during sliding is removed, increasing sliding accuracy.
  • The second slide costs 150.
  • Equipping out of the slide is now instant.
  • A 0.2-second buffer is added when equipping out of the slide.
  • Charges for sliding are halved from 2 to 1.
  • Windup delay reduces from 1.1 seconds to 0.8 seconds.
  • Concuss duration increases from 3.0 seconds to 3.5 seconds.

Reyna:

Reyna's adjustments include both buffs and nerfs to balance her dominance in Ranked matches while enhancing her utility in coordinated environments.

Healing

  • Healing amount reduced from 100 to 50.
  • Full healing time is decreased from 3 seconds to 2 seconds.

Overheal

  • Overheal armor no longer decays over time.

Top Speed

  • Top speed increases from 9.1 meters/second to 12 meters/second.

Dismiss

  • Total duration of Dismiss reduces from 2 seconds to 1.5 seconds.

Empress

  • Empress ability no longer has a timer and remains active until Reyna is killed or the round ends.

Raze 8.11 VALORANT Agent Updates:

Raze is being adjusted to allow better counterplay. These updates mainly target her satchels and their interaction with opponents.

Satchels

  • Raze’s satchels no longer deal damage or knockback when destroyed by opponents.
  • Horizontal velocity when using satchels is reduced.
  • Satchel explosion sound is audible from a greater distance to alert enemies of Raze’s actions.

Clove:

Clove sees nerfs that aim to balance their strength while maintaining their role as a controller agent.

Cost and Duration

  • Ability cost increases from 100 to 200.
  • Duration reduces from 10 seconds to 8 seconds.

Damage Assist

  • Time to activate damaging assist decreases from 10 seconds to 6 seconds.

General Adjustments

  • Cost of another ability increases from 7 to 8.
  • Unequip delay extends from 0.7 seconds to 0.8 seconds.

Bug Fix

  • Clove’s ultimate will no longer persist through a smoke assist during the fighting state.
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